Real time environment rendered in Marmoset toolbag 3. My goal was to create a small dusty environment where I could play with light and materials. I modeled some assets to show materials in a level art context, and to play with exposed parameters. I focused mainly on Substance Designer for this piece, so I created smart materials for Substance Painter and tileable materials for level art. I used also Marmoset to bake some assets where I used Zbrush in the workflow.