Website powered by

Abandonned House

Real time environment rendered in Marmoset toolbag 3. My goal was to create a small dusty environment where I could play with light and materials. I modeled some assets to show materials in a level art context, and to play with exposed parameters. I focused mainly on Substance Designer for this piece, so I created smart materials for Substance Painter and tileable materials for level art. I used also Marmoset to bake some assets where I used Zbrush in the workflow.

Cloth shot

Cloth shot

General shot of the room

General shot of the room

Picture frame shot

Picture frame shot

Wood floor material

Wood floor material

Wall material

Wall material

Broken wall material

Broken wall material

Smart Materials for Substance Painter

Smart Materials for Substance Painter

Props

Props